using System;

namespace UnityEngine.Recorder
{
	[Flags]
	public enum EFrameRate
	{
		FR_CUSTOM = 0x1,
		FR_23 = 0x4,
		FR_24 = 0x8,
		FR_25 = 0x10,
		FR_29 = 0x20,
		FR_30 = 0x40,
		FR_50 = 0x80,
		FR_59 = 0x100,
		FR_60 = 0x200
	}
}
